Lore:A Brief History of Stratvs

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The following A Brief History of Stratvs is a bit of exclusive lore shared with the OBRS Wiki on February 3, 2022. As of this date, it has yet to be published anywhere else.

A Brief History of Stratvs[edit | edit source]

In the days before the Shore Drift, the Father of Time and his bride, Fate, created the world from the void and populated it with three races. They created the elves, which would endure the passing of time, as the tremendous sectot trees, and be of the forest. They fashioned the dwarves, who would age as the mountains they delved in. Then they gave life and soul to the men, who would live briefly, but love and build as passionately as the gods themselves.

The elves, fair and vain, saw themselves as equals with the champions and only worshiped the gods that remained in the heavens.

The dwarves were content in their mining. Their love and worship were reserved for precious metals, rare gems, and the fine art of smithing taught them by the god of stone, Roarke.

In the days before the Battles of Rending, when the land was one, gods and their champions roamed the earth with men. The gods and champions showed men many things. They saw the eagerness in man’s heart and taught him various skills. They taught them the secrets of iron and steel. They taught them the mysteries of the three great oceans. Some took the fairer and more robust of the men as companions and lovers. Those couplings spawned a race not intended by the Father of Time or Fate. The Great Men rose from the old land, when it was still one, out of the passion of men, champions, and gods.

The Great Men mastered steel and conquered the storms of the unending oceans. They built vast cities to honor The Father of Time, Fate, and the gods and champions that walked among them. Their accomplishments amazed even the gods remaining in the heavens. Their best soldiers rivaled the champions in their prowess with sword and axe, mace and arrow. Their artisans broadened the imagination of the champions, and sculpted the grace of the gods in metal and stone.

As all men do, Great or otherwise, they succumbed to pride and vanity. In their vast cities, they held in high regard their generals and kings. They worshiped their heroes of war in the same halls they worshiped the Infinite Father. They bartered their congregations to the gods that would teach them more and grant more blessings. They traded their worship for power offered by vain and evil champions. They gave the champions their first tastes of jealousy, tainting the hearts and twisting the souls of the angelic creatures. They enslaved the lesser common men and scorned the elves and dwarves.

The earthly gods saw the vanity of the Great Men and were shamed. The heavenly gods would not tolerate the insults. The champions of the land were sent against the Great Men to destroy their cities, burn their ships, and purge the land of their people. Most common men, elves, and dwarves were spared, but they watched as a golden age fell.

The magnificent cities of the Great Men were pushed into the oceans. Knowledge was lost, art was destroyed.

The history of the world and the calendar of the gods decayed. The measure of Time was forgotten. Some champions faced their own kin in the Battles of Rending.

Some of the Great Men remained faithful to the Infinite Father of Time, and continued to worship Fate. They had split from those who would enslave and persecute. Those Great Men surrendered their arms to the champions, pleading for mercy. Bolvii, a god of war, watched the champions, who were once valiant, murder the faithful. Bolvii was shamed. He found no glory in execution. He felt no malice in his heart toward the faithful of the Great Men, but found forgiveness there instead.

Bolvii disguised one of his own ships of war and sent the Great Men that had remained faithful to an island in the west that he had fashioned separate from the works of Fate. Bolvii hid this island in the mist from the eyes of the other gods. There the Great Men built a city to honor Fate, the Infinite Father, and Bolvii.

The island of Lethor was home to the faithful Great Men for several generations during the times of the Battles of Rending and the Shore Drifts. Their history and time were kept in the spoken word only. Bolvii forbade the tangible trappings of religion and would only allow sincere worship. History and time were lost to them, as was their vanity and pride. They emerged from this period of vague measure as a race with a clear conscience, a genuine love for the gods, and a desire to see peace and justice restored to the home of their grandfathers.

Some of the Great Men who remained behind fought viciously in the Battles of Rending. Some champions aligned with their descendants and opposed the strength of the earthly gods and their champions. They fought, but saw their doom. At the end of the Battles of Rending, and during the times of the Shore Drifts, those Great Men and their champion allies fled north to a far land. They hid there with the enchanted aid of the traitorous champions from the sword of the earthly gods, and the eye of those heavenly. They waited for the day when they once again might emerge from the shadow and challenge the gods for the rule of the land.

Bolvii counseled the faithful to spread among common men, elves and dwarves. He told them that some champions and evil Great Men would still hunt them. When the Great Men took to the sea again, they found that the land was no longer one. They found that the Shore Drifts had split the land apart and changed the face of the world. They discovered nine lands and many tribes.

Seeing the folly in trusting those earthbound with their knowledge, the earthly gods returned to their home in the heavens leaving their mounts, the mighty serpents, to roam the lands untended. They still looked over those who remained faithful, and from time to time sent their champions to the aid of their followers. However, the gods would not walk again with men until the time of the Awakening.

Bolvii returned home to the heavens as well. He sent his champions frequently to reassure the faithful among the Great Men. Bolvii knew that evil was still in the world. Bolvii was sure that the bloodlines to lead and rule would be from the Great Men, and they would be evil’s chief nemesis.

Of the nine new lands, only three were of great size. Those were known as Tarborat, Janis, and Hunthor. The other six were a series of large islands that surrounded those three which came to be known as the land of Ozur.

Tarborat was a vast grassy plain, with great mountains near its center, and bordered by sheer cliffs. It was here that the evil Great Men fled with their champion allies.

Those champions were far from their gods, and their grace wilted. Their visages became dark, and the evil in their hearts was reflected in their appearance. They stalked the land as demons. Some still served the Great Men. Some stalked the land alone and sought revenge for the purity that had been stripped from them. They raped innocents, and spawned perverse and gruesome things to walk the earth. Some haunts that resulted from that revenge were burned by daylight, and thirsted for the lifeblood of men. Some creatures birthed by that hate became man and beast, changed by the phasing of the moon.

In Tarborat, some of the Great Men mixed with the common people. The Great Men, who were leaders of the Tribes of Tarborat, kept their blood pure. Among them rose a mighty and wicked king. Ingshburn was a powerful warrior who commanded a score of demons. He stood almost eight feet tall and wielded a heavy battle-axe in only one hand while known to conjure with the other. He organized his forces and systematically conquered the plains and mountains of Tarborat. Elves of the plains and dwarves of the mountains of Tarborat fled the land. Some were captured and enslaved. Ingshburn’s demons used the elves and dwarves in horrible ways. Ingshburn’s sorcerers mastered some of the roving demons and sent them against island tribe after island tribe. He conquered three of the six islands before he met opposition.


Janis was the smallest of the three great continents. It was caught on the border of seasons in the fits of magic, the lower half of the land frozen year-round and the upper half a tropical sprawl. It was home to many different creatures and two tribes of common men.

One scattered tribe had taken to the jungles of Janis. They were called the Zepute. They wore thin skins, and stalked through their deadly lands in small groups.

The other tribe had taken to the borderlands of the frozen south. They were called the Slandik. They were a tough and hearty people who existed in tight communities where they depended on each other for survival in the harsh environment.

The two tribes warred when they encountered one another, but those encounters were rare at best.


Hunthor was the largest of the three continents. The High Ranges shared the northern half of Hunthor with a lush and enchanted forest, Suethiel.

The High Ranges were the largest range of mountains encountered by man or beast both before, and after, the Shore Drifts. The ancient homes of the dwarves were carved into the bones of the majestic peaks.

Suethiel was home to the slim and graceful sectot trees, and the majority of the elven population of Hunthor.

The southern half of Hunthor was a flowing combination of forest, hills, and plains, divided here and there by swift rivers. It had been inhabited by roving clans of common men for ages after the Battles of Rending.

Great Men from Lethor began appearing on the shores of Hunthor long after the Shore Drifts had been forgotten in the common man’s history.

The Great Men lived among the scattered tribes and only a very few kept their blood pure and separate from the common men. Of those few that did keep themselves pure in blood, there arose peaceful leaders in the tribes. In time, those leaders combined their people and built cities. Some of the glory of the former world was returned. Those leaders tried to make amends to the elves and dwarves of the land, but the long-life span of those peoples brought with it a long memory.

More than a thousand years after the Great Men returned to the lands of Hunthor they were of two kingdoms, led by brothers. The calendar of the gods was restored, and the Age of Brother Kingdoms began.

The kingdom of Lethanor, called so to honor the refuge that Bolvii provided the Great Men, prospered for another thousand years. The kingdom of Ozur, called so to honor the warship of Bolvii that carried the Great Men to sanctuary, also flourished. Among both lands, many common men and Great Men alike held lordship over smaller fiefdoms.

Then they learned of Tarborat, and of its king, Ingshburn. An all-consuming war began between the Brother Kingdoms and Tarborat. It was a war that had been destined since before the days of the Battles of Rending, a war that Fate foresaw. That war saw the fall of Ozur. That war has been waged for centuries.

See Also[edit | edit source]

v • d • e
Lore of Stratvs
v • d • e
Culture and History
Language Thieves Cant
Lineages Lineage of Assassins • Lineage of Lethanor • Lineage of Lord Ivant • Lineage of Ozur
Timelines Timeline of Stratvs
v • d • e
Glossary
Fauna • Flora • Locations • Materials • Names • People • Races
v • d • e
Guilds and Organizations
Lord of Chaos • Lord of Order • Shadow Blades • Silver Helms
v • d • e
Locations
Disputed Isles
Cities and Towns Ashoguro
Janis
Cities and Towns JunTeg • Thorvol Capital City
Bays, Lakes and Rivers Kellfeld Lake • Shrov Bay
Kingdom of Lethanor Info symbol.png
Cities and Towns Bolthor • Dalloth • Gallhallad • Glenntheen • Ivantis • Janis Port • Modins • Moras • Ostbier • Split Town
Homes and Buildings Blackstone Hall • Blood Hair • Broken Plow • Con’s Garden • Flagon Foam • Fordir • Lower Market Street • Lupern’s Inn • Marble Flagon • Noble’s Rest • Pauper’s Garden • Sanctum Lacra • Sani’s Pot and Table • Silver Helm Academy • Solwar • Stamdon • Swan a’Flight • Whaler’s Rest
Bays, Lakes and Rivers Olithyn
Other Nolcavanor • Stonebeard Clan • Suthiel • Vessen • Whynne
Lawrec
Cities and Towns Vanthor • Skult Capital City
Homes and Buildings
Bays, Lakes and Rivers Pennes
Other The Marshes
Tarborat
Cities and Towns Broken Time • Dead Horse • Fate's End • Wodock
Homes and Buildings Bloody George’s • Horse Eater’s Walk • Mariner’s Fair • Raven’s Nest
Bays, Lakes and Rivers
Other Champion’s Rest
Other
Blue Tower • Degra • Elgellund • Greif's Pass • Lavon
Seas
Blood Sea • Kolvic Sea • Sea of Asunder • Sea of Coins
v • d • e
Major Characters
Female Lady Dru • Lady Evalynne • Mandurelle
Male Dunewell • Eldryn • Isd'Kislota • Jonas • Lord Slythorne • Lynneare • Maloch • Morosse, the Spike Thumb • Sir Roland • Silas
v • d • e
Peoples
Centaurs • Kellmarshee • Slandik • People of Tarborat • Ussa • Zepute
v • d • e
Races
Bellik • Centaur • Common Man • Elf • Ethywayne • Demon • Dragon • Dwarf • Drow • Great Man • Mixed Man • Ogre • Rogesh • Vampire

References[edit | edit source]

  1. Author R.J. Hanson